Treelord Ancient (general)
5"
12W 3+ (command army re-roll save 1 within 10' of ancient or kurnoth hunters)
-With Gift of Ghyran
Your general
heals 1 wound at the start of
each of your hero phases, or D3
wounds if they are within 3" of a
Sylvaneth Wyldwood.
The Silverwood Circlet
Add 6'' range of spell
Regrowth
Heal D6, caster or unit 18''
Branchwych
With Ranu's Lamentiri,
Add 1 to all casting rolls made for the bearer of Ranu’s
Lamentiri. If they attempt to cast a spell from the
Deepwood spell lore (pg 108), add 2 to the casting
roll instead.
Verdant Blessing
Verdant Blessing has a casting value of 6. If successfully
cast, set up a new Sylvaneth Wyldwood anywhere within
18" of the caster that is not within 1" of any other model
or terrain feature.
Spirit of Durthu
with Briarsheath -1 to hit all hits rolls
5"
12W 3+
Dryads x10 BL
Dryads x10 BL
Tree-Revenants x5 BL
Kurnoth Hunters with Scythes x6
Kurnoth Hunters with Greatbows x3
Kurnoth Hunters with Greatbows x3
Gnarlroot Wargrove (all caster can cast 2 spells per turn et
VerdurousHarmony has a casting value of 7. If successfully cast, select a
friendly SYLVANETH unit within 18". One model in that unit
that has been slain earlier during the battle is returned to life.
Return D3 slain models to the unit instead if they are Dryads
or Tree-Revenants.
Household (branchwych, treelord, 1x revenant
Enemy units cannot choose to retreat if they are within 3" of a Household unit. In
addition, units from this battalion add 1 to their Bravery in the battleshock phase if
they are within 3" of an enemy unit.
Free Spirits (durthu, 3x unit kurnoth)
In your hero phase, you can pick either an enemy unit or a terrain feature, and then
move each unit from the Free Spirits as though it were the movement phase (they
cannot run). They must end their move closer to the chosen unit or terrain feature
than they were before they moved.
J'ai copied pasted un peu les regles du codex pour donner une idée.
Capt Keiv